Searched refs:render_time_us (Results 1 – 2 of 2) sorted by relevance
134 frame_timestamps->render_time_us = frame.RenderTimeMs() * 1000; in SaveFrameTimestamps()274 copy.set_timestamp_us(frame_timestamps->render_time_us); in OnDecodedFrameCallback()
68 int64_t render_time_us; member