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Searched refs:runningInstanceCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathTessellator.cpp124 int runningInstanceCount = 0; in prepare() local
134 runningInstanceCount = numTrianglesAtBeginningOfData; in prepare()
143 instanceLocations[resolveLevel] = instanceData + runningInstanceCount * 4; in prepare()
147 fBaseInstance + runningInstanceCount); in prepare()
149 runningInstanceCount += instanceCountAtCurrLevel; in prepare()
155 SkASSERT(runningInstanceCount == numTrianglesAtBeginningOfData + fOuterCurveInstanceCount); in prepare()
DGrStrokeIndirectTessellator.cpp651 int runningInstanceCount = 0; in BinningInstanceWriter() local
655 indirectWriter->write(resolveLevelCounts[i], baseInstance + runningInstanceCount, in BinningInstanceWriter()
658 runningInstanceCount); in BinningInstanceWriter()
666 runningInstanceCount); in BinningInstanceWriter()
669 runningInstanceCount += resolveLevelCounts[i]; in BinningInstanceWriter()
672 instanceWriter->makeOffset(instanceStride * runningInstanceCount)); in BinningInstanceWriter()
673 *instanceWriter = instanceWriter->makeOffset(instanceStride * runningInstanceCount); in BinningInstanceWriter()