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Searched refs:sRGBtoLinear12_16 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp75 unsigned short sRGBtoLinear12_16[4096]; member
DConstants.cpp283sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
DPixelRoutine.cpp2668 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear16_12_16()
/external/swiftshader/src/Pipeline/
DConstants.hpp78 unsigned short sRGBtoLinear12_16[4096]; member
DConstants.cpp287sRGBtoLinear12_16[i] = (unsigned short)(clamp(sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0… in Constants()
DPixelRoutine.cpp2793 Pointer<Byte> LUT = constants + OFFSET(Constants, sRGBtoLinear12_16); in sRGBtoLinear16_12_16()