Searched refs:sRGBtoLinearFF_FF00 (Results 1 – 3 of 3) sorted by relevance
75 unsigned short sRGBtoLinearFF_FF00[256]; member
281 sRGBtoLinearFF_FF00[i] = (unsigned short)(sRGBtoLinear((float)i / 0xFF) * 0xFF00 + 0.5f); in Constants()
2520 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants, sRGBtoLinearFF_FF00)); in sRGBtoLinearFF00()