Searched refs:safeMode (Results 1 – 8 of 8) sorted by relevance
47 if self.markdown.safeMode and not safe:48 if str(self.markdown.safeMode).lower() == 'escape':50 elif str(self.markdown.safeMode).lower() == 'remove':54 if safe or not self.markdown.safeMode:
270 if self.markdown.safeMode and not safe_url:
209 self.safeMode = safe_mode
66 private boolean safeMode = false; field in LottieDrawable312 public void setSafeMode(boolean safeMode) { in setSafeMode() argument313 this.safeMode = safeMode; in setSafeMode()355 if (safeMode) { in draw()
957 public void setSafeMode(boolean safeMode) { in setSafeMode() argument958 lottieDrawable.setSafeMode(safeMode); in setSafeMode()
304 final boolean safeMode = prefs.getBoolean(PreferenceConstants.PREFERENCE_SAFE_MODE, false); in onResume()319 mGame.setSafeMode(safeMode); in onResume()
514 public void setSafeMode(boolean safeMode) { in setSafeMode() argument515 mGLThread.setSafeMode(safeMode); in setSafeMode()
3 * Added a safeMode API that wraps draw with a try/catch. Can be used for problematic devices