Searched refs:sampDesc (Results 1 – 1 of 1) sorted by relevance
869 D3D11_SAMPLER_DESC sampDesc = { }; in DX11Operation() local870 sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; in DX11Operation()871 sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; in DX11Operation()872 sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; in DX11Operation()873 sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; in DX11Operation()874 sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in DX11Operation()875 sampDesc.MinLOD = 0; in DX11Operation()876 sampDesc.MaxLOD = D3D11_FLOAT32_MAX; in DX11Operation()877 hr = m_pDevice->CreateSamplerState(&sampDesc, &m_pSamplerLinear); in DX11Operation()