Searched refs:samplerRangeLow (Results 1 – 2 of 2) sorted by relevance
380 unsigned int samplerRangeLow = stream->readInt<unsigned int>(); in load() local382 mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); in load()
995 unsigned int samplerRangeLow, samplerRangeHigh; in load() local996 stream->readInt(&samplerRangeLow); in load()998 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load()