Searched refs:save_UniformMatrix2x4dv (Results 1 – 1 of 1) sorted by relevance
7417 save_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix2x4dv() function14419 SET_UniformMatrix2x4dv(table, save_UniformMatrix2x4dv); in _mesa_initialize_save_table()