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Searched refs:saved_vs (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member
461 blitter->saved_vs = vs; in util_blitter_save_vertex_shader()
Du_blitter.c186 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()
620 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()
648 pipe->bind_vs_state(pipe, ctx->base.saved_vs); in util_blitter_restore_vertex_states()
649 ctx->base.saved_vs = INVALID_PTR; in util_blitter_restore_vertex_states()