Searched refs:saved_vs (Results 1 – 2 of 2) sorted by relevance
112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member461 blitter->saved_vs = vs; in util_blitter_save_vertex_shader()
186 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()620 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()648 pipe->bind_vs_state(pipe, ctx->base.saved_vs); in util_blitter_restore_vertex_states()649 ctx->base.saved_vs = INVALID_PTR; in util_blitter_restore_vertex_states()