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Searched refs:scissorX0 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp107 int scissorX0; member
DRenderer.cpp415 data->scissorX0 = clamp<int>(scissor.offset.x, 0, framebufferExtent.width); in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp202 int scissorX0; member
DRenderer.cpp682 data->scissorX0 = scissor.x0; in draw()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp230 Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); in generate()
579 Int xMin = *Pointer<Int>(data + OFFSET(DrawData,scissorX0)); in edge()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp214 Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); in generate()
583 Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); in edge()