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Searched refs:semanticIndex (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp60 uint8_t semanticIndex; member
73 UINT semanticIndex, in addAttributeData() argument
81 packedAttrib.semanticIndex = static_cast<uint8_t>(semanticIndex); in addAttributeData()
87 ASSERT(static_cast<UINT>(packedAttrib.semanticIndex) == semanticIndex); in addAttributeData()
DInputLayoutCache.h36 UINT semanticIndex,
DRenderer11.cpp3006 entry.SemanticIndex = streamOutVarying.semanticIndex; in loadExecutable()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp155 int semanticIndex = 0; in generateVertexShaderForInputLayout() local
226 structStream << "TEXCOORD" << semanticIndex; in generateVertexShaderForInputLayout()
227 semanticIndex += VariableRegisterCount(shaderAttribute.type); in generateVertexShaderForInputLayout()
DProgramD3D.cpp387 D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {} in D3DVarying()
394 semanticIndex(semanticIndexIn), in D3DVarying()
1129 stream->readInt(&varying->semanticIndex); in load()
1418 stream->writeInt(varying.semanticIndex); in save()
3071 int semanticIndex = 0; in initAttribLocationsToD3DSemantic() local
3080 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++; in initAttribLocationsToD3DSemantic()
DProgramD3D.h133 unsigned int semanticIndex; member