Searched refs:setIsVolatile (Results 1 – 25 of 64) sorted by relevance
123
53 fGlyphs[i].setIsVolatile(fUncached); in onDelayedSetup()80 fClipPath.setIsVolatile(fUncached); in onDelayedSetup()
55 fGlyphs[i].setIsVolatile(fUncached); in onDelayedSetup()82 fClipPath.setIsVolatile(fUncached); in onDelayedSetup()
10 path.setIsVolatile(true); in draw()
34 path.setIsVolatile(!this->isStatic()); in onSync()
94 bitmap.setIsVolatile(true); in DEF_TEST()123 bitmap.setIsVolatile(false); in DEF_TEST()
123 path1.setIsVolatile(true);157 path3.setIsVolatile(true);
154 dst->setIsVolatile(true); in applyPathEffect()186 dst->setIsVolatile(true); in applyToPath()
256 this->onClipPath(SkPath(path).setIsVolatile(true), op, aa);368 path.setIsVolatile(true);559 path.setIsVolatile(true);580 path.setIsVolatile(true);642 this->drawPath(SkPath(origSrcPath).setIsVolatile(true), paint, true);880 this->drawShadow(SkPath(path).setIsVolatile(true), rec);
150 uberPath.setIsVolatile(true); in flushRenderedPaths()158 scissoredPath.setIsVolatile(true); in flushRenderedPaths()
58 canvas->drawPath(path.detach().setIsVolatile(true), paint); in onDraw()263 canvas->drawPath(path.detach().setIsVolatile(true), paint);
116 path.setIsVolatile(true); in drawTriangleBoxes()
60 .setIsVolatile(true) in onDraw()
32 fPath.setIsVolatile(true); in MandolineSlicer()
174 path.setIsVolatile(true); in initRect()192 path.setIsVolatile(true); in initRRect()218 fDeviceSpacePath.get()->setIsVolatile(true); in initAsPath()240 path->setIsVolatile(true); in asDeviceSpacePath()
270 devPath.setIsVolatile(true); in op()372 path.setIsVolatile(true); in op()
100 path.setIsVolatile(true); in drawRegion()126 path.setIsVolatile(true); in drawDRRect()
370 void SkBitmap::setIsVolatile(bool isVolatile) { in setIsVolatile() function in SkBitmap437 dst.setIsVolatile(this->isVolatile()); in extractSubset()
196 path.setIsVolatile(true); in initRect()214 path.setIsVolatile(true); in initRRect()240 fDeviceSpacePath->setIsVolatile(true); in initAsPath()273 path->setIsVolatile(true); in asDeviceSpacePath()
292 devPath.setIsVolatile(true); in op()405 path.setIsVolatile(true); in op()
125 path.setIsVolatile(true); in drawRegion()151 path.setIsVolatile(true); in drawDRRect()
109 path.setIsVolatile(true); in drawTriangleBoxes()
53 dst->setIsVolatile(true); in onDraw()
26 fPath.setIsVolatile(true); in MandolineSlicer()
71 path.setIsVolatile(true); in test_intruding_vertex()88 path.setIsVolatile(true); in test_inversion_repeat_vertex()