Home
last modified time | relevance | path

Searched refs:setPhase (Results 1 – 25 of 59) sorted by relevance

123

/external/replicaisland/src/com/replica/replicaisland/
DScrollerComponent.java40 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
48 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
DSolidSurfaceComponent.java40 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()
58 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()
DSpriteComponent.java45 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()
54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()
DPhasedObject.java37 public void setPhase(int phaseValue) { in setPhase() method in PhasedObject
DCameraBiasComponent.java21 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in CameraBiasComponent()
DFixedAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
DPlaySingleSoundComponent.java26 setPhase(ComponentPhases.THINK.ordinal()); in PlaySingleSoundComponent()
DFrameRateWatcherComponent.java27 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in FrameRateWatcherComponent()
DGravityComponent.java32 setPhase(ComponentPhases.PHYSICS.ordinal()); in GravityComponent()
DCrusherAndouComponent.java24 setPhase(ComponentPhases.THINK.ordinal()); in CrusherAndouComponent()
DInventoryComponent.java27 setPhase(ComponentPhases.FRAME_END.ordinal()); in InventoryComponent()
DMovementComponent.java30 setPhase(ComponentPhases.MOVEMENT.ordinal()); in MovementComponent()
DSimplePhysicsComponent.java26 setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal()); in SimplePhysicsComponent()
DGenericAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
DDynamicCollisionComponent.java37 setPhase(ComponentPhases.FRAME_END.ordinal()); in DynamicCollisionComponent()
DPhasedObjectManager.java72 mSearchDummy.setPhase(phase); in find()
DSpriteAnimation.java38 setPhase(animationId); in SpriteAnimation()
DRenderComponent.java36 setPhase(ComponentPhases.DRAW.ordinal()); in RenderComponent()
DHitPlayerComponent.java33 setPhase(ComponentPhases.THINK.ordinal()); in HitPlayerComponent()
DSelectDialogComponent.java28 setPhase(ComponentPhases.THINK.ordinal()); in SelectDialogComponent()
DButtonAnimationComponent.java34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
DAttackAtDistanceComponent.java31 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in AttackAtDistanceComponent()
DSimpleCollisionComponent.java29 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); in SimpleCollisionComponent()
DSleeperComponent.java42 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in SleeperComponent()
/external/oboe/apps/OboeTester/app/src/main/cpp/flowunits/
DOscillatorBase.h53 void setPhase(float phase) { in setPhase() function

123