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Searched refs:setSpecializationConstant (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp230 mProgramHelper.setSpecializationConstant(sh::vk::SpecializationConstantId::LineRasterEmulation, in initProgram()
232 mProgramHelper.setSpecializationConstant(sh::vk::SpecializationConstantId::SurfaceRotation, in initProgram()
855 shaderProgram->setSpecializationConstant(sh::vk::SpecializationConstantId::DrawableWidth, in getGraphicsPipeline()
857 shaderProgram->setSpecializationConstant(sh::vk::SpecializationConstantId::DrawableHeight, in getGraphicsPipeline()
Dvk_helpers.h2493 void setSpecializationConstant(sh::vk::SpecializationConstantId id, uint32_t value);
Dvk_helpers.cpp7998 void ShaderProgramHelper::setSpecializationConstant(sh::vk::SpecializationConstantId id, in setSpecializationConstant() function in rx::vk::ShaderProgramHelper
/external/mesa3d/include/CL/
Dcl2.hpp6791 setSpecializationConstant(cl_uint index, const T &value)
6806 cl_int setSpecializationConstant(cl_uint index, size_type size, const void* value)
6941 inline cl_int cl::Program::setSpecializationConstant(cl_uint index, const bool &value)