Searched refs:setSwizzleB (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 189 void setSwizzleB(SwizzleType swizzleB);
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D | VertexProcessor.hpp | 266 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.hpp | 242 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | Renderer.hpp | 308 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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D | Sampler.cpp | 330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
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D | VertexProcessor.cpp | 641 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor 645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | PixelProcessor.cpp | 486 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor 490 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Renderer.cpp | 2522 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer 2526 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB() 2530 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 122 bool setSwizzleB(GLenum swizzleB);
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D | Texture.cpp | 293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() function in es2::Texture
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D | libGLESv2.cpp | 4731 if(!texture->setSwizzleB((GLenum)param)) in TexParameterf() 4859 if(!texture->setSwizzleB((GLenum)param)) in TexParameteri()
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D | Context.cpp | 3207 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
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