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Searched refs:setSwizzleB (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp189 void setSwizzleB(SwizzleType swizzleB);
DVertexProcessor.hpp266 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.hpp242 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DRenderer.hpp308 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
DSampler.cpp330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
DVertexProcessor.cpp641 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor
645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
DPixelProcessor.cpp486 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor
490 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
DRenderer.cpp2522 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer
2526 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
2530 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h122 bool setSwizzleB(GLenum swizzleB);
DTexture.cpp293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() function in es2::Texture
DlibGLESv2.cpp4731 if(!texture->setSwizzleB((GLenum)param)) in TexParameterf()
4859 if(!texture->setSwizzleB((GLenum)param)) in TexParameteri()
DContext.cpp3207 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()