/external/skia/src/gpu/vk/ |
D | GrVkUtil.cpp | 99 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule() 103 gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule() 107 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule() 109 gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
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D | GrVkPipelineStateBuilder.h | 42 SkSL::Compiler* shaderCompiler() const override;
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D | GrVkPipelineStateBuilder.cpp | 62 SkSL::Compiler* GrVkPipelineStateBuilder::shaderCompiler() const { in shaderCompiler() function in GrVkPipelineStateBuilder 63 return fGpu->shaderCompiler(); in shaderCompiler()
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/external/skqp/src/gpu/vk/ |
D | GrVkUtil.cpp | 202 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule() 207 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule() 211 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule() 212 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
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D | GrVkGpu.h | 116 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUtil.mm | 190 gpu->shaderCompiler()->convertProgram(kind, 195 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); 201 if (!gpu->shaderCompiler()->toMetal(*program, &code)) { 202 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
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D | GrMtlGpu.h | 97 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 64 SkSL::Compiler* GrD3DPipelineStateBuilder::shaderCompiler() const { in shaderCompiler() function in GrD3DPipelineStateBuilder 65 return fGpu->shaderCompiler(); in shaderCompiler() 153 std::unique_ptr<SkSL::Program> program = fGpu->shaderCompiler()->convertProgram( in compileD3DProgram() 155 if (!program || !fGpu->shaderCompiler()->toHLSL(*program, outHLSL)) { in compileD3DProgram() 158 fGpu->shaderCompiler()->errorText().c_str()); in compileD3DProgram()
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D | GrD3DPipelineStateBuilder.h | 42 SkSL::Compiler* shaderCompiler() const override;
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 57 SkSL::Compiler* shaderCompiler() const override;
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D | GrMtlUtil.mm | 69 SkSL::Compiler* compiler = gpu->shaderCompiler(); 71 gpu->shaderCompiler()->convertProgram(programKind,
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D | GrMtlPipelineStateBuilder.mm | 57 SkSL::Compiler* GrMtlPipelineStateBuilder::shaderCompiler() const { function 58 return fGpu->shaderCompiler();
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.h | 91 SkSL::Compiler* shaderCompiler() const override;
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D | GrDawnGpu.cpp | 926 std::unique_ptr<SkSL::Program> program = this->shaderCompiler()->convertProgram( in SkSLToSPIRV() 931 errorHandler->compileError(shaderString, this->shaderCompiler()->errorText().c_str()); in SkSLToSPIRV() 938 if (!this->shaderCompiler()->toSPIRV(*program, &code)) { in SkSLToSPIRV() 939 errorHandler->compileError(shaderString, this->shaderCompiler()->errorText().c_str()); in SkSLToSPIRV()
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D | GrDawnProgramBuilder.cpp | 454 SkSL::Compiler* GrDawnProgramBuilder::shaderCompiler() const { in shaderCompiler() function in GrDawnProgramBuilder 455 return fGpu->shaderCompiler(); in shaderCompiler()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 58 SkSL::Compiler* shaderCompiler() const override;
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D | GrGLShaderStringBuilder.cpp | 26 SkSL::Compiler* compiler = gpu->shaderCompiler(); in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 95 SkSL::Compiler* GrGLProgramBuilder::shaderCompiler() const { in shaderCompiler() function in GrGLProgramBuilder 96 return fGpu->shaderCompiler(); in shaderCompiler()
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/external/skia/tests/ |
D | SkSLDSLErrorLineNumbers.cpp | 53 Start(ctxInfo.directContext()->priv().getGpu()->shaderCompiler()); in DEF_GPUTEST_FOR_MOCK_CONTEXT()
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D | SkSLDSLTest.cpp | 35 Start(gpu->shaderCompiler(), kind, flags); in AutoDSLContext() 89 Start(ctxInfo.directContext()->priv().getGpu()->shaderCompiler()); in StartDSL()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 52 virtual SkSL::Compiler* shaderCompiler() const = 0;
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D | GrGLSLProgramBuilder.cpp | 58 SkSL::dsl::Start(this->shaderCompiler()); in emitAndInstallProcs()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local 2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test() 2196 if (!shaderCompiler.verifyValidity(m_testCtx)) in test() 2198 if (shaderCompiler != GL_TRUE) in test()
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/external/skia/src/gpu/ |
D | GrGpu.h | 68 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local
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