Searched refs:shaderHLSL (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 475 gl::ShaderMap<std::string> *shaderHLSL) const in generateShaderLinkHLSL() 477 ASSERT(shaderHLSL); in generateShaderLinkHLSL() 478 ASSERT((*shaderHLSL)[gl::ShaderType::Vertex].empty() && in generateShaderLinkHLSL() 479 (*shaderHLSL)[gl::ShaderType::Fragment].empty()); in generateShaderLinkHLSL() 893 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL() 894 (*shaderHLSL)[gl::ShaderType::Fragment] = pixelStream.str(); in generateShaderLinkHLSL()
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D | DynamicImage2DHLSL.cpp | 913 std::string shaderHLSL(programData.getAttachedShader(shaderType)->getTranslatedSource()); in generateShaderForImage2DBindSignature() local 914 bool success = angle::ReplaceSubstring(&shaderHLSL, kImage2DFunctionString, out.str()); in generateShaderForImage2DBindSignature() 917 return shaderHLSL; in generateShaderForImage2DBindSignature()
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D | DynamicHLSL.h | 168 gl::ShaderMap<std::string> *shaderHLSL) const;
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D | RendererD3D.h | 276 const std::string &shaderHLSL,
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 248 const std::string &shaderHLSL,
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D | Renderer9.cpp | 2663 const std::string &shaderHLSL, in compileToExecutable() argument 2723 angle::Result error = mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, in compileToExecutable()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 206 const std::string &shaderHLSL,
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D | Renderer11.cpp | 3051 const std::string &shaderHLSL, in compileToExecutable() argument 3116 ANGLE_TRY(mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, loopMacros, in compileToExecutable()
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