/external/deqp/modules/gles2/functional/ |
D | es2fShaderExecuteTest.cpp | 56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 58 vector<TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fAndroidExtensionPackES31ATests.cpp | 259 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init() local 263 …const std::vector<tcu::TestNode*>& children = shaderLibrary.loadShaderFile("shaders/es31/android_… in init() 270 …const std::vector<tcu::TestNode*>& children = shaderLibrary.loadShaderFile("shaders/es32/android_… in init()
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D | es31fFunctionalTests.cpp | 115 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init() local 117 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
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D | es31fUniformLocationTests.cpp | 1053 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init() local 1054 …const vector<TestNode*> negativeCases = shaderLibrary.loadShaderFile("shaders/es31/uniform_lo… in init() 1064 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init() local 1065 …const vector<TestNode*> negativeCases = shaderLibrary.loadShaderFile("shaders/es32/uniform_lo… in init()
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D | es31fSeparateShaderTests.cpp | 1859 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createGLESSeparateShaderTests() local 1860 …const std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile("shaders/es31/separate_… in createGLESSeparateShaderTests() 1870 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createGLESSeparateShaderTests() local 1871 …const std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile("shaders/es32/separate_… in createGLESSeparateShaderTests()
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D | es31fTessellationTests.cpp | 7656 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init() local 7657 …const std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile("shaders/es31/tessellat… in init() 7667 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init() local 7668 …const std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile("shaders/es32/tessellat… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fFunctionalTests.cpp | 161 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init() local 163 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 73 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(), 75 if (shaderLibrary == nil) { 84 return shaderLibrary;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 2086 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer() local 2091 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in clearFramebuffer() 2096 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearFramebuffer() 2391 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl() local 2394 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in blitResolveImpl() 2395 ANGLE_TRY(shaderLibrary.getBlitResolve_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl() 2777 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in copyImage() local 2780 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in copyImage() 2781 ANGLE_TRY(shaderLibrary.getImageCopy_frag(contextVk, flags, &fragmentShader)); in copyImage() 3256 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in unresolve() local [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibrary.cpp | 1172 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init() local 1173 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(m_filename.c_str()); in init()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 93 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shader, errorHandler); 94 if (shaderLibrary != nil && inputs.fRTHeight) { 97 return shaderLibrary;
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