/external/tensorflow/tensorflow/lite/delegates/gpu/gl/workgroups/ |
D | default_calculator.cc | 31 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 32 const auto& workload = shader_code.workload; in CalculateInternal() 59 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 60 const auto& workload = shader_code.workload; in CalculateInternal()
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D | calculator.cc | 64 uint3 WorkgroupsCalculator::Calculate(const ShaderCode& shader_code) const { in Calculate() 65 uint3 workgroup_size = shader_code.recommended_workgroup; in Calculate() 67 workgroup_size = CalculateInternal(shader_code); in Calculate()
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D | calculator_from_metadata.cc | 57 uint3 CalculateInternal(const ShaderCode& shader_code) const final { in CalculateInternal() 58 auto it = workgroups_.find(shader_code.node_indices[0]); in CalculateInternal() 61 : default_calculator_->Calculate(shader_code); in CalculateInternal()
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D | calculator.h | 45 uint3 Calculate(const ShaderCode& shader_code) const; 48 virtual uint3 CalculateInternal(const ShaderCode& shader_code) const = 0;
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D | BUILD | 13 "//tensorflow/lite/delegates/gpu/gl/compiler:shader_code",
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 894 std::string shader_code[N_FUNCTIONAL_TEST_SHADER_STAGES]; in prepareProgram() local 912 shader_code[i] = shader_templates[i]; in prepareProgram() 916 Utils::replaceToken("TYPE", position, type, shader_code[i]); in prepareProgram() 917 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 922 Utils::replaceToken("SAMPLER_DEFINITION", position, sampler_definition, shader_code[i]); in prepareProgram() 923 Utils::replaceToken("EXPECTED_VALUE", position, expected_value, shader_code[i]); in prepareProgram() 928 Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */, in prepareProgram() 929 shader_code[1].c_str() /* gs_code */, shader_code[2].c_str() /* tcs_code */, in prepareProgram() 930 shader_code[3].c_str() /* tes_code */, shader_code[4].c_str() /* vs_code */); in prepareProgram()
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D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument 51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader() 82 << tcu::TestLog::KernelSource(shader_code); in compile_shader()
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D | gl3cGPUShader5Tests.hpp | 73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 173 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl3cTextureSwizzleTests.hpp | 54 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cClipDistance.cpp | 1269 const glw::GLenum shader_type, const glw::GLchar* const* shader_code) in compileShader() argument 1273 if (shader_code != DE_NULL) in compileShader() 1283 m_gl.shaderSource(shader.shader_id, 1, shader_code, NULL); in compileShader()
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D | gl3cClipDistance.hpp | 104 …pilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
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D | gl4cGPUShaderFP64Tests.hpp | 58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const; 707 void compile(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cTextureSwizzleTests.cpp | 2044 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 2053 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 2084 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl4cShaderSubroutineTests.hpp | 95 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl4cGPUShaderFP64Tests.cpp | 215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 224 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 255 << shader_code << tcu::TestLog::EndMessage; in compile() 4775 const glw::GLchar* shader_code) const in compile() 4784 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 4815 << shader_code << tcu::TestLog::EndMessage; in compile()
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D | gl4cShaderSubroutineTests.cpp | 330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() 339 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 370 << shader_code << tcu::TestLog::EndMessage; in compile()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus() local 222 const char* shader_code_ptr = shader_code.c_str(); in verifyShaderCompilationStatus() 249 << shader_code << "\n\n did compile with result different than expected:\n" in verifyShaderCompilationStatus()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/compiler/ |
D | BUILD | 64 name = "shader_code", 65 hdrs = ["shader_code.h"], 82 ":shader_code", 132 ":shader_code",
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D | shader_codegen.cc | 37 ShaderCode* shader_code) const { in Build() 175 *shader_code = in Build()
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D | shader_codegen.h | 43 ShaderCode* shader_code) const;
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | compiler.cc | 283 ShaderCode shader_code; in Compile() local 284 RETURN_IF_ERROR(codegen.Build(std::move(attr), &shader_code)); in Compile() 285 RETURN_IF_ERROR(callback(std::move(shader_code))); in Compile()
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D | BUILD | 128 "//tensorflow/lite/delegates/gpu/gl/compiler:shader_code",
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/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.cpp | 1514 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj() argument 1532 framework->GLSLtoSPV(stage, shader_code, spv, debug); in VkShaderObj()
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