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Searched refs:shader_cso (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c89 if (pipeline->shader_cso[PIPE_SHADER_VERTEX]) in lvp_DestroyPipeline()
90 … device->queue.ctx->delete_vs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_VERTEX]); in lvp_DestroyPipeline()
91 if (pipeline->shader_cso[PIPE_SHADER_FRAGMENT]) in lvp_DestroyPipeline()
92 … device->queue.ctx->delete_fs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_FRAGMENT]); in lvp_DestroyPipeline()
93 if (pipeline->shader_cso[PIPE_SHADER_GEOMETRY]) in lvp_DestroyPipeline()
94 … device->queue.ctx->delete_gs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in lvp_DestroyPipeline()
95 if (pipeline->shader_cso[PIPE_SHADER_TESS_CTRL]) in lvp_DestroyPipeline()
96 …device->queue.ctx->delete_tcs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_TESS_CTRL]… in lvp_DestroyPipeline()
97 if (pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]) in lvp_DestroyPipeline()
98 …device->queue.ctx->delete_tes_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]… in lvp_DestroyPipeline()
[all …]
Dlvp_execute.c325 state->pctx->bind_compute_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_COMPUTE]); in handle_compute_pipeline()
380 state->pctx->bind_fs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_FRAGMENT]); in handle_graphics_pipeline()
384 state->pctx->bind_vs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_VERTEX]); in handle_graphics_pipeline()
388 state->pctx->bind_gs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in handle_graphics_pipeline()
392 state->pctx->bind_tcs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_TESS_CTRL]); in handle_graphics_pipeline()
396 state->pctx->bind_tes_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]); in handle_graphics_pipeline()
408 state->pctx->bind_fs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_FRAGMENT]); in handle_graphics_pipeline()
Dlvp_private.h519 void *shader_cso[PIPE_SHADER_TYPES]; member