Searched refs:shader_id_bm (Results 1 – 3 of 3) sorted by relevance
424 variant->id = util_bitmask_add(svga->shader_id_bm); in define_gb_shader_vgpu10()466 util_bitmask_clear(svga->shader_id_bm, variant->id); in define_gb_shader_vgpu10()496 variant->id = util_bitmask_add(svga->shader_id_bm); in svga_define_shader()511 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_define_shader()600 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()612 util_bitmask_clear(svga->shader_id_bm, variant->id); in svga_destroy_shader_variant()
113 util_bitmask_destroy(svga->shader_id_bm); in svga_destroy()221 if (!(svga->shader_id_bm = util_bitmask_create())) in svga_context_create()350 util_bitmask_destroy(svga->shader_id_bm); in svga_context_create()
521 struct util_bitmask *shader_id_bm; member