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Searched refs:shader_types (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/panfrost/bifrost/
Dcmdline.c40 unsigned shader_types[2] = { in compile_shader() local
58 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options); in compile_shader()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp347 …static const glw::GLenum shader_types[] = { SHADER_TYPE_FRAGMENT, SHADER_TYPE_TESSELLATION_CONTROL, in initTest() local
349 static const unsigned int n_shader_types = sizeof(shader_types) / sizeof(shader_types[0]); in initTest()
356 glw::GLenum shader_type = shader_types[n_shader_type]; in initTest()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp89 const GLenum shader_types[N_SHADER_STAGES] = { GL_COMPUTE_SHADER, GL_FRAGMENT_SHADER, in createAndBuildProgram() local
101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram()
Dgl3cCommonBugsTests.cpp5552 std::vector<_shader_type> shader_types; in iterate() local
5594 shader_types = getSupportedShaderTypes(); in iterate()
5597 for (std::vector<_shader_type>::const_iterator shader_type_it = shader_types.begin(); in iterate()
5598 shader_type_it != shader_types.end(); ++shader_type_it) in iterate()