Searched refs:shadersD3D (Results 1 – 1 of 1) sorted by relevance
2068 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in link() local2073 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in link()2078 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]); in link()2083 shadersD3D[shaderType]->getSlowCompilingUniformBlockSet(); in link()2107 const ShaderD3D *fragmentShader = shadersD3D[gl::ShaderType::Fragment]; in link()2118 ProgramD3DMetadata metadata(mRenderer, shadersD3D, context->getClientType()); in link()2124 const ShaderD3D *vertexShader = shadersD3D[gl::ShaderType::Vertex]; in link()2170 gl::ShaderMap<const ShaderD3D *> shadersD3D = {}; in initializeShaderStorageBlocks() local2173 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType)); in initializeShaderStorageBlocks()2187 ASSERT(shadersD3D[shaderType]); in initializeShaderStorageBlocks()[all …]