Searched refs:srcUnit (Results 1 – 2 of 2) sorted by relevance
191 const GLuint srcUnit = srcRGB - GL_TEXTURE0; in texture_combine() local192 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()193 if (!ctx->Texture.Unit[srcUnit]._Current) in texture_combine()195 argRGB[term] = get_texel_array(swrast, srcUnit); in texture_combine()281 const GLuint srcUnit = srcA - GL_TEXTURE0; in texture_combine() local282 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()283 if (!ctx->Texture.Unit[srcUnit]._Current) in texture_combine()285 argA[term] = get_texel_array(swrast, srcUnit); in texture_combine()
71 const char *srcUnit; in put() local73 for (int32_t unit = 0; conversionRateTable.getKeyAndValue(unit, srcUnit, value); unit++) { in put()101 cr->sourceUnit.append(srcUnit, status); in put()