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Searched refs:srvPtr (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp774 ID3D11ShaderResourceView *srvPtr = srv ? srv->get() : nullptr; in setShaderResourceInternal() local
775 if (srvPtr) in setShaderResourceInternal()
777 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(srvPtr)); in setShaderResourceInternal()
785 deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
788 deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
792 if (srvPtr) in setShaderResourceInternal()
794 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(srvPtr)); in setShaderResourceInternal()
797 deviceContext->CSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
804 currentSRVs->update(resourceSlot, srvPtr); in setShaderResourceInternal()