Searched refs:startVertexInt64 (Results 1 – 1 of 1) sorted by relevance
889 int64_t startVertexInt64 = in ComputeStartVertex() local894 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0); in ComputeStartVertex()901 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max()); in ComputeStartVertex()903 *firstVertexOut = static_cast<GLint>(startVertexInt64); in ComputeStartVertex()