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Searched refs:svga_vertex_shader (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c102 struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); in svga_create_vs_state()
145 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; in svga_bind_vs_state()
168 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; in svga_delete_vs_state()
169 struct svga_vertex_shader *next_vs; in svga_delete_vs_state()
177 next_vs = (struct svga_vertex_shader *)vs->base.next; in svga_delete_vs_state()
Dsvga_state_vs.c75 const struct svga_vertex_shader *vs, in translate_vertex_program()
95 struct svga_vertex_shader *vs, in get_compiled_dummy_vertex_shader()
121 struct svga_vertex_shader *vs, in compile_vs()
167 struct svga_vertex_shader *vs = svga->curr.vs; in make_vs_key()
267 struct svga_vertex_shader *vs, in compile_passthrough_vs()
275 struct svga_vertex_shader new_vs; in compile_passthrough_vs()
355 struct svga_vertex_shader *vs = svga->curr.vs; in emit_hw_vs()
Dsvga_state_tgsi_transform.c361 struct svga_vertex_shader *vs = svga->curr.vs; in add_point_sprite_shader()
419 struct svga_vertex_shader *vs = svga->curr.vs; /* currently bound vs */ in update_tgsi_transform()
Dsvga_state_need_swtnl.c64 struct svga_vertex_shader *vs = svga->curr.vs; in update_need_pipeline()
Dsvga_shader.h309 struct svga_vertex_shader struct
Dsvga_context.h279 struct svga_vertex_shader *vs;
661 struct svga_vertex_shader *vs;