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Searched refs:swr_resource (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/
Dswr_resource.h39 struct swr_resource { struct
64 static INLINE struct swr_resource * argument
65 swr_resource(struct pipe_resource *resource) in swr_resource() function
67 return (struct swr_resource *)resource; in swr_resource()
95 struct swr_resource *swr_r = swr_resource(resource); in swr_resource_data()
130 swr_resource(resource)->status |= SWR_RESOURCE_READ; in swr_resource_read()
136 swr_resource(resource)->status |= SWR_RESOURCE_WRITE; in swr_resource_write()
142 swr_resource(resource)->status = SWR_RESOURCE_UNUSED; in swr_resource_unused()
Dswr_screen.cpp606 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) in swr_displaytarget_layout()
641 struct swr_resource *res, in swr_texture_layout()
836 struct swr_resource res; in swr_can_create_resource()
846 struct swr_resource *msaa_res) in swr_create_resolve_resource()
885 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr; in swr_create_resolve_resource()
896 struct swr_resource *res = CALLOC_STRUCT(swr_resource); in swr_resource_create()
948 struct swr_resource *spr = swr_resource(pt); in swr_resource_destroy()
960 struct swr_resource *alt = swr_resource(spr->resolve_target); in swr_resource_destroy()
972 struct swr_resource *alt = swr_resource(spr->resolve_target); in swr_resource_destroy()
1001 struct swr_resource *spr = swr_resource(resource); in swr_flush_frontbuffer()
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Dswr_context.cpp102 struct swr_resource *spr = swr_resource(resource); in swr_transfer_map()
186 struct swr_resource *spr = swr_resource(transfer->resource); in swr_transfer_flush_region()
221 struct swr_resource *spr = swr_resource(transfer->resource); in swr_transfer_unmap()
292 swr_resource(src_resource)->resolve_target; in swr_blit()
372 struct swr_resource *res = swr_resource(ctx->framebuffer.cbufs[i]->texture); in swr_destroy()
380 struct swr_resource *res = swr_resource(ctx->framebuffer.zsbuf->texture); in swr_destroy()
Dswr_draw.cpp342 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) { in swr_store_dirty_resource()
345 struct swr_resource *spr = swr_resource(resource); in swr_store_dirty_resource()
Dswr_state.cpp878 struct swr_resource *swr_res = swr_resource(res); in swr_update_texture_state()
1020 const struct swr_resource *swr = swr_resource(sf->texture); in swr_change_rt()
1072 struct swr_resource *res = swr_resource(cb->texture); in swr_invalidate_buffers_after_ctx_change()
1086 struct swr_resource *res = swr_resource(zb->texture); in swr_invalidate_buffers_after_ctx_change()
1275 fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples; in swr_update_derived()
1323 if (zb && swr_resource(zb->texture)->has_depth) in swr_update_derived()
1324 rastState->depthFormat = swr_resource(zb->texture)->swr.format; in swr_update_derived()
1923 struct swr_resource *colorBuffer = in swr_update_derived()
1924 swr_resource(fb->cbufs[target]->texture); in swr_update_derived()
Dmeson.build48 'swr_resource.h',
Dswr_shader.cpp157 struct swr_resource *swr_res = swr_resource(view->texture); in swr_generate_sampler_key()
175 struct swr_resource *swr_res = swr_resource(view->texture); in swr_generate_sampler_key()