Searched refs:temporal_units_ (Results 1 – 2 of 2) sorted by relevance
672 if (!temporal_units_.Init(max_allowed_frames)) { in InitializeFrameThreadPoolAndTemporalUnitQueue()693 if (temporal_units_.Full()) { in EnqueueFrame()701 temporal_units_.Push(std::move(temporal_unit)); in EnqueueFrame()717 while (!temporal_units_.Empty()) { in SignalFailure()721 temporal_units_.Front().buffer_private_data); in SignalFailure()723 temporal_units_.Pop(); in SignalFailure()739 if (temporal_units_.Empty()) { in DequeueFrame()744 TemporalUnit& temporal_unit = temporal_units_.Front(); in DequeueFrame()753 temporal_units_.Pop(); in DequeueFrame()774 temporal_units_.Pop(); in DequeueFrame()[all …]
224 Queue<TemporalUnit> temporal_units_; variable