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Searched refs:tess_eval_shader (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c649 } else if (draw->tes.tess_eval_shader) { in draw_get_shader_info()
650 return &draw->tes.tess_eval_shader->info; in draw_get_shader_info()
799 if (!draw->tes.tess_eval_shader) in draw_total_tes_outputs()
802 info = &draw->tes.tess_eval_shader->info; in draw_total_tes_outputs()
967 if (draw->tes.tess_eval_shader) in draw_current_shader_position_output()
982 else if (draw->tes.tess_eval_shader) in draw_current_shader_viewport_index_output()
983 return draw->tes.tess_eval_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
1011 if (draw->tes.tess_eval_shader) in draw_current_shader_clipvertex_output()
1022 if (draw->tes.tess_eval_shader) in draw_current_shader_ccdistance_output()
1023 return draw->tes.tess_eval_shader->ccdistance_output[index]; in draw_current_shader_ccdistance_output()
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Ddraw_pt_so_emit.c64 } else if (draw->tes.tess_eval_shader) { in draw_so_info()
65 state = &draw->tes.tess_eval_shader->state.stream_output; in draw_so_info()
Ddraw_pt.c86 else if (draw->tes.tess_eval_shader) in draw_pt_arrays()
87 out_prim = get_tes_output_prim(draw->tes.tess_eval_shader); in draw_pt_arrays()
Ddraw_pt_fetch_shade_pipeline_llvm.c217 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare_tes()
299 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare()
572 struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader; in llvm_pipeline_generic()
Ddraw_prim_assembler.c62 const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in needs_primid()
Ddraw_tess.c595 draw->tes.tess_eval_shader = dtes; in draw_bind_tess_eval_shader()
598 draw->tes.tess_eval_shader = NULL; in draw_bind_tess_eval_shader()
Ddraw_private.h330 struct draw_tess_eval_shader *tess_eval_shader; member
Ddraw_llvm.c2372 …key->has_gs_or_tes = llvm->draw->gs.geometry_shader != NULL || llvm->draw->tes.tess_eval_shader !=… in draw_llvm_make_variant_key()
4014 params.info = &llvm->draw->tes.tess_eval_shader->info; in draw_tes_llvm_generate()
4021 llvm->draw->tes.tess_eval_shader->state.ir.nir, in draw_tes_llvm_generate()
4046 struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(llvm->draw->tes.tess_eval_shader); in draw_tes_llvm_create_variant()
4087 nir_print_shader(llvm->draw->tes.tess_eval_shader->state.ir.nir, stderr); in draw_tes_llvm_create_variant()
4147 key->nr_samplers = llvm->draw->tes.tess_eval_shader->info.file_max[TGSI_FILE_SAMPLER] + 1; in draw_tes_llvm_make_variant_key()
4148 if (llvm->draw->tes.tess_eval_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) { in draw_tes_llvm_make_variant_key()
4150 llvm->draw->tes.tess_eval_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] + 1; in draw_tes_llvm_make_variant_key()
4156 key->nr_images = llvm->draw->tes.tess_eval_shader->info.file_max[TGSI_FILE_IMAGE] + 1; in draw_tes_llvm_make_variant_key()
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp3178 const std::string tess_ctrl_shader, const std::string tess_eval_shader, in BuildException() argument
3185 , m_tess_eval_shader(tess_eval_shader) in BuildException()
5793 const std::string& tess_eval_shader = getShaderSource(test_case_index, Utils::Shader::TESS_EVAL); in test() local
5797 …Init("" /* compute_shader */, fragment_shader, geometry_shader, tess_ctrl_shader, tess_eval_shader, in test()
5810 << tcu::TestLog::KernelSource(tess_eval_shader) << tcu::TestLog::KernelSource(geometry_shader) in test()
5839 << tcu::TestLog::KernelSource(tess_eval_shader) << tcu::TestLog::KernelSource(geometry_shader) in test()
5850 << tcu::TestLog::KernelSource(tess_eval_shader) << tcu::TestLog::KernelSource(geometry_shader) in test()
7637 const std::string& tess_eval_shader = in test() local
7642 …Init("" /* compute_shader */, fragment_shader, geometry_shader, tess_ctrl_shader, tess_eval_shader, in test()
7657 << tcu::TestLog::KernelSource(tess_ctrl_shader) << tcu::TestLog::KernelSource(tess_eval_shader) in test()
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Dgl4cEnhancedLayoutsTests.hpp730 const std::string tess_ctrl_shader, const std::string tess_eval_shader,