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Searched refs:texM (Results 1 – 8 of 8) sorted by relevance

/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.precisionTexture.frag.out14 Name 13 "texM"
22 Decorate 13(texM) RelaxedPrecision
23 Decorate 13(texM) DescriptorSet 0
24 Decorate 13(texM) Binding 0
55 13(texM): 12(ptr) Variable UniformConstant
77 14: 11 Load 13(texM)
87 26: 11 Load 13(texM)
101 41: 11 Load 13(texM)
/external/deqp-deps/glslang/Test/baseResults/
Dspv.precisionTexture.frag.out14 Name 13 "texM"
22 Decorate 13(texM) RelaxedPrecision
23 Decorate 13(texM) DescriptorSet 0
24 Decorate 13(texM) Binding 0
55 13(texM): 12(ptr) Variable UniformConstant
77 14: 11 Load 13(texM)
87 26: 11 Load 13(texM)
101 41: 11 Load 13(texM)
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.precisionTexture.frag4 layout(binding = 0) uniform mediump sampler2D texM;
16 v = texture(texM, vertex.xy);
18 v = textureLod(texM, vertex.xy, vertex.z);
20 v = textureProj(texM, vertex.xyz);
/external/deqp-deps/glslang/Test/
Dspv.precisionTexture.frag4 layout(binding = 0) uniform mediump sampler2D texM;
16 v = texture(texM, vertex.xy);
18 v = textureLod(texM, vertex.xy, vertex.z);
20 v = textureProj(texM, vertex.xyz);
/external/skia/src/gpu/effects/generated/
DGrCircleBlurFragmentProcessor.cpp225 SkMatrix texM = SkMatrix::Scale(kProfileTextureWidth, 1.f); in create_profile_effect() local
237 return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM); in create_profile_effect()
261 return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM); in create_profile_effect()
/external/skqp/src/shaders/
DSkImageShader.cpp136 SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { in onIsAImage() argument
137 if (texM) { in onIsAImage()
138 *texM = this->getLocalMatrix(); in onIsAImage()
/external/skia/src/gpu/effects/
DGrCircleBlurFragmentProcessor.fp242 SkMatrix texM = SkMatrix::Scale(kProfileTextureWidth, 1.f);
254 return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM);
278 return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM);
/external/skia/src/shaders/
DSkImageShader.cpp281 SkImage* SkImageShader::onIsAImage(SkMatrix* texM, SkTileMode xy[]) const { in onIsAImage() argument
282 if (texM) { in onIsAImage()
283 *texM = this->getLocalMatrix(); in onIsAImage()