Searched refs:tex_pos_in (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 121 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local 123 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 130 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader() 179 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local 181 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 188 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth() 237 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local 239 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 246 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit2d.c | 611 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local 613 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 619 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() 640 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local 642 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 648 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() 669 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local 671 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 677 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
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