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Searched refs:texelLevelCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrGpu.cpp180 int texelLevelCount) { in createTexture() argument
182 if (texelLevelCount) { in createTexture()
183 if (!validate_texel_levels(dimensions, srcColorType, texels, texelLevelCount, in createTexture()
189 int mipLevelCount = std::max(1, texelLevelCount); in createTexture()
192 if (texelLevelCount) { in createTexture()
204 budgeted, isProtected, texelLevelCount, levelClearMask); in createTexture()
209 if (texelLevelCount && texels[0].fPixels) { in createTexture()
211 textureColorType, srcColorType, texels, texelLevelCount)) { in createTexture()
216 markMipLevelsClean = (texelLevelCount > 1 && !levelClearMask && texels[1].fPixels); in createTexture()
DGrGpu.h140 int texelLevelCount);