Searched refs:texelLevelCount (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/ |
D | GrGpu.cpp | 180 int texelLevelCount) { in createTexture() argument 182 if (texelLevelCount) { in createTexture() 183 if (!validate_texel_levels(dimensions, srcColorType, texels, texelLevelCount, in createTexture() 189 int mipLevelCount = std::max(1, texelLevelCount); in createTexture() 192 if (texelLevelCount) { in createTexture() 204 budgeted, isProtected, texelLevelCount, levelClearMask); in createTexture() 209 if (texelLevelCount && texels[0].fPixels) { in createTexture() 211 textureColorType, srcColorType, texels, texelLevelCount)) { in createTexture() 216 markMipLevelsClean = (texelLevelCount > 1 && !levelClearMask && texels[1].fPixels); in createTexture()
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D | GrGpu.h | 140 int texelLevelCount);
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