Searched refs:texelX (Results 1 – 3 of 3) sorted by relevance
306 for (deUint32 texelX = 0; texelX < imageSize.x(); ++texelX) in generateLookupCoordinates() local308 const float x = ((float)texelX + 0.5f) / (float)imageSize.x(); in generateLookupCoordinates()311 (*dst)[texelY*imageSize.x() + texelX] = Vec2(x, y); in generateLookupCoordinates()
340 const deUint32 texelX = rnd->getUint32() % imageSize.x(); in generateLookupCoordinates() local342 const float x = ((float)texelX + 0.5f) / (float)imageSize.x(); in generateLookupCoordinates()
1280 for (int texelX = 0; texelX < blockWidth; texelX++) in interpolateWeights() local1282 const deUint32 gX = (scaleX*texelX*(blockMode.weightGridWidth-1) + 32) >> 6; in interpolateWeights()1313 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()1419 for (int texelX = 0; texelX < blockWidth; texelX++) in setTexelColors() local1421 const int texelNdx = texelY*blockWidth + texelX; in setTexelColors()1422 …Ndx = numPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed, texelX, texelY, 0, numPar… in setTexelColors()