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Searched refs:textureEffectiveBaseLevel (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp312 GLuint textureEffectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in AttachmentOverlapsWithTexture() local
313 GLuint textureMaxLevel = textureEffectiveBaseLevel; in AttachmentOverlapsWithTexture()
320 return attachmentLevel >= textureEffectiveBaseLevel && attachmentLevel <= textureMaxLevel; in AttachmentOverlapsWithTexture()