/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
D | vktYCbCrConversionTests.cpp | 176 , textureFilter (textureFilter_) in TestConfig() 198 vk::VkFilter textureFilter; member 326 vk::VkFilter textureFilter, in createSampler() argument 351 textureFilter, in createSampler() 352 textureFilter, in createSampler() 478 vk::VkFilter textureFilter, in evalShader() argument 501 …samplers.push_back(makeSharedPtr(createSampler(vkd, device, textureFilter, addressModeU, addressMo… in evalShader() 510 …samplers.push_back(makeSharedPtr(createSampler(vkd, device, textureFilter, addressModeU, addressMo… in evalShader() 590 log << TestLog::Message << "TextureFilter: " << config.textureFilter << TestLog::EndMessage; in logTestCaseInfo() 625 …if (config.textureFilter == vk::VK_FILTER_LINEAR && ((features & vk::VK_FORMAT_FEATURE_SAMPLED_IMA… in checkSupport() [all …]
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D | vktYCbCrFilteringTests.cpp | 439 VkFilter textureFilter = VK_FILTER_LINEAR; in iterate() local 468 …for (deInt32 k = ijBound[ndx][2]; k <= ijBound[ndx][3] + (textureFilter == vk::VK_FILTER_LINEAR ? … in iterate() 474 …for (deInt32 j = ijBound[ndx][0]; j <= ijBound[ndx][1] + (textureFilter == vk::VK_FILTER_LINEAR ? … in iterate() 491 …aJRange(divFloor(ijBound[ndx][0], 2) - 1, divFloor(ijBound[ndx][1] + (textureFilter == vk::VK_FILT… in iterate() 493 …? tcu::IVec2(divFloor(ijBound[ndx][2], 2) - 1, divFloor(ijBound[ndx][3] + (textureFilter == vk::VK… in iterate() 494 … : tcu::IVec2(ijBound[ndx][2], ijBound[ndx][3] + (textureFilter == vk::VK_FILTER_LINEAR ? 1 : 0))); in iterate() 527 …for (deInt32 k = ijBound[ndx][2]; k <= ijBound[ndx][3] + (textureFilter == vk::VK_FILTER_LINEAR ? … in iterate() 533 …for (deInt32 j = ijBound[ndx][0]; j <= ijBound[ndx][1] + (textureFilter == vk::VK_FILTER_LINEAR ? … in iterate()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 151 FilterType textureFilter : BITS(FILTER_LAST); member 177 void setTextureFilter(FilterType textureFilter); 223 FilterType textureFilter; member in sw::Sampler
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D | Sampler.cpp | 56 textureFilter = FILTER_LINEAR; in Sampler() 94 state.textureFilter = getTextureFilter(); in samplerState() 256 void Sampler::setTextureFilter(FilterType textureFilter) in setTextureFilter() argument 258 this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality); in setTextureFilter() 452 FilterType filter = textureFilter; in getTextureFilter()
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D | VertexProcessor.hpp | 253 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | PixelProcessor.hpp | 229 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | Renderer.hpp | 295 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
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D | VertexProcessor.cpp | 524 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument 528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | PixelProcessor.cpp | 369 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument 373 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Renderer.cpp | 2366 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() argument 2370 PixelProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter() 2374 VertexProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemYCbCrConversionTests.cpp | 119 , textureFilter (textureFilter_) in TestConfig() 138 vk::VkFilter textureFilter; member 175 …if (config.textureFilter == vk::VK_FILTER_LINEAR && ((features & vk::VK_FORMAT_FEATURE_SAMPLED_IMA… in validateFormatSupport() 181 …if (config.chromaFilter != config.textureFilter && ((features & vk::VK_FORMAT_FEATURE_SAMPLED_IMAG… in validateFormatSupport() 218 const vk::VkFilter textureFilter, in createSampler() argument 235 textureFilter, in createSampler() 236 textureFilter, in createSampler() 462 …log << tcu::TestLog::Message << "TextureFilter: " << config.textureFilter << tcu::TestLog::EndMess… in logTestCaseInfo() 1060 …ilteringPrecision, conversionPrecision, subTexelPrecisionBits, config.textureFilter, config.colorM… in generateYCbCrImage() 1068 …ilteringPrecision, conversionPrecision, subTexelPrecisionBits, config.textureFilter, config.colorM… in generateYCbCrImage() [all …]
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 128 …iltering = state.highPrecisionFiltering && !isYcbcrFormat() && (state.textureFilter != FILTER_POIN… in sampleTexture() 266 if(state.textureFilter != FILTER_GATHER) in sampleTexture() 329 if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) in offsetSample() 333 else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) in offsetSample() 435 if(state.textureFilter != FILTER_ANISOTROPIC) in sampleAniso() 532 bool gather = (state.textureFilter == FILTER_GATHER); in sampleQuad2D() 543 if(state.textureFilter == FILTER_POINT) in sampleQuad2D() 744 if(state.textureFilter == FILTER_POINT) in sample3D() 907 if(state.textureFilter != FILTER_ANISOTROPIC) in sampleFloatAniso() 978 bool gather = (state.textureFilter == FILTER_GATHER); in sampleFloat2D() [all …]
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D | SpirvShaderSampling.cpp | 61 samplerState.textureFilter = convertFilterMode(sampler, type, instruction); in getImageSampler()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 95 FilterType textureFilter; member
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 160 if(state.textureFilter != FILTER_GATHER) in sampleTexture() 298 …Filtering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POIN… in sampleTexture() 387 if(state.textureFilter != FILTER_GATHER) in sampleTexture() 534 if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) in offsetSample() 538 else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) in offsetSample() 672 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleAniso() 745 bool gather = state.textureFilter == FILTER_GATHER; in sampleQuad2D() 758 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D() 953 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D() 1144 if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) in sampleFloatAniso() [all …]
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