Searched refs:textureLayouts (Results 1 – 1 of 1) sorted by relevance
88 gl::BarrierVector<GLenum> textureLayouts(textureBarriers.size()); in wait() local89 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in wait()90 ASSERT(textureIDs.size() == textureLayouts.size()); in wait()94 textureIDs.data(), textureLayouts.data()); in wait()109 gl::BarrierVector<GLenum> textureLayouts(textureBarriers.size()); in signal() local110 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in signal()111 ASSERT(textureIDs.size() == textureLayouts.size()); in signal()115 textureIDs.data(), textureLayouts.data()); in signal()