Searched refs:textureLevelIndexGL (Results 1 – 2 of 2) sorted by relevance
53 gl::LevelIndex textureLevelIndexGL) in IsTextureLevelInAllocatedImage() argument56 if (textureLevelIndexGL < imageFirstAllocateLevel) in IsTextureLevelInAllocatedImage()61 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelInAllocatedImage()75 gl::LevelIndex textureLevelIndexGL, in IsTextureLevelDefinitionCompatibleWithImage() argument79 ASSERT(IsTextureLevelInAllocatedImage(image, textureLevelIndexGL)); in IsTextureLevelDefinitionCompatibleWithImage()81 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelDefinitionCompatibleWithImage()420 bool TextureVk::shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL) const in shouldUpdateBeStaged()425 if (!IsTextureLevelInAllocatedImage(*mImage, textureLevelIndexGL)) in shouldUpdateBeStaged()430 vk::LevelIndex imageLevelIndexVk = mImage->toVkLevel(textureLevelIndexGL); in shouldUpdateBeStaged()
469 bool shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL) const;