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Searched refs:texturePath (Results 1 – 4 of 4) sorted by relevance

/external/skqp/samplecode/
DSampleNima.cpp37 std::string texturePath(GetResourcePath("nima/Robot.png").c_str()); in onOnceBeforeDraw() local
39 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in onOnceBeforeDraw()
/external/skqp/tools/viewer/
DNIMASlide.cpp111 std::string texturePath = fBasePath + ".png"; in resetActor() local
113 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in resetActor()
/external/skqp/experimental/nima/
DNimaActor.cpp20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath) in NimaActor() argument
30 fTexture = SkImage::MakeFromEncoded(SkData::MakeFromFileName(texturePath.c_str())); in NimaActor()
DNimaActor.h45 NimaActor(std::string nimaPath, std::string texturePath);