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Searched refs:textureSRV (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2681 const d3d11::SharedSRV *textureSRV = nullptr; in setTextureForSampler() local
2696 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler()
2700 ASSERT(textureSRV->valid()); in setTextureForSampler()
2713 setShaderResourceInternal(type, index, textureSRV); in setTextureForSampler()
2868 const d3d11::SharedSRV *textureSRV = nullptr; in setTextureForImage() local
2869 ANGLE_TRY(storage11->getSRVForImage(context, imageUnit, &textureSRV)); in setTextureForImage()
2872 ASSERT(textureSRV->valid()); in setTextureForImage()
2874 setShaderResourceInternal(type, index, textureSRV); in setTextureForImage()