Searched refs:textureSRV (Results 1 – 1 of 1) sorted by relevance
2681 const d3d11::SharedSRV *textureSRV = nullptr; in setTextureForSampler() local2696 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler()2700 ASSERT(textureSRV->valid()); in setTextureForSampler()2713 setShaderResourceInternal(type, index, textureSRV); in setTextureForSampler()2868 const d3d11::SharedSRV *textureSRV = nullptr; in setTextureForImage() local2869 ANGLE_TRY(storage11->getSRVForImage(context, imageUnit, &textureSRV)); in setTextureForImage()2872 ASSERT(textureSRV->valid()); in setTextureForImage()2874 setShaderResourceInternal(type, index, textureSRV); in setTextureForImage()