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Searched refs:textureUnitIndex (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h188 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex() argument
190 return mActiveSamplerFormats[textureUnitIndex]; in getSamplerFormatForTextureUnitIndex()
192 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex() argument
194 return mActiveSamplerShaderBits[textureUnitIndex]; in getSamplerShaderBitsForTextureUnitIndex()
371 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex,
DProgramExecutable.cpp799 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat() argument
813 if (textureUnit == textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
841 mActiveSamplerTypes[textureUnitIndex] = foundType; in setSamplerUniformTextureTypeAndFormat()
842 mActiveSamplerYUV[textureUnitIndex] = foundYUV; in setSamplerUniformTextureTypeAndFormat()
843 mActiveSamplerFormats[textureUnitIndex] = foundFormat; in setSamplerUniformTextureTypeAndFormat()
DState.cpp3254 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local
3256 Texture *texture = mActiveTexturesCache[textureUnitIndex]; in syncTexturesInit()
3535 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty() argument
3538 mDirtyTextures.set(textureUnitIndex); in setTextureDirty()
DContext.h589 void onSamplerUniformChange(size_t textureUnitIndex);
DProgram.h379 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex);
DState.h744 void setTextureDirty(size_t textureUnitIndex);
DProgram.cpp4480 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat() argument
4482 mExecutable->setSamplerUniformTextureTypeAndFormat(textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DContext.cpp7116 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange() argument
7118 mState.onActiveTextureChange(this, textureUnitIndex); in onSamplerUniformChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp251 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
252 textureUnitIndex++) in deleteTexture()
254 if (textureVector[textureUnitIndex] == texture) in deleteTexture()
256 activeTexture(textureUnitIndex); in deleteTexture()
919 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local
921 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()
922 gl::Texture *texture = textures[textureUnitIndex]; in updateProgramTextureBindings()
931 activeTexture(textureUnitIndex); in updateProgramTextureBindings()
936 activeTexture(textureUnitIndex); in updateProgramTextureBindings()