Searched refs:texture_name (Results 1 – 3 of 3) sorted by relevance
74 bool verify(glw::GLuint texture_name, glw::GLuint sampler_type);181 bool IntegerTexTest::verify(glw::GLuint texture_name, glw::GLuint sampler_type) in verify() argument241 gl.bindTexture(GL_TEXTURE_2D, texture_name); in verify()
172 void GPUOperation::AddSrcTexture2D(const std::string& texture_name, in AddSrcTexture2D() argument174 src_tensors_names_.push_back(texture_name); in AddSrcTexture2D()176 args_.AddObjectRef(texture_name, AccessType::READ, std::move(desc_new)); in AddSrcTexture2D()
130 void AddSrcTexture2D(const std::string& texture_name,