Searched refs:the_stencil (Results 1 – 1 of 1) sorted by relevance
2419 glw::GLint the_stencil = 0; in TestClearDepthAndStencil() local2424 gl.readPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_INT, &the_stencil); in TestClearDepthAndStencil()2428 if (Compare(the_depth, depth) || Compare(the_stencil, stencil)) in TestClearDepthAndStencil()