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Searched refs:tls_required (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_shader_state.c39 if (!nvc0->state.tls_required) in nvc0_program_update_context_state()
41 nvc0->state.tls_required |= 1 << stage; in nvc0_program_update_context_state()
43 if (nvc0->state.tls_required == (1 << stage)) in nvc0_program_update_context_state()
45 nvc0->state.tls_required &= ~(1 << stage); in nvc0_program_update_context_state()
Dnvc0_screen.h55 uint8_t tls_required; /* bitmask of shader types using l[] */ member
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_shader_state.c138 if (!nv50->state.tls_required || nv50->state.new_tls_space) in nv50_program_update_context_state()
141 nv50->state.tls_required |= 1 << stage; in nv50_program_update_context_state()
143 if (nv50->state.tls_required == (1 << stage)) in nv50_program_update_context_state()
145 nv50->state.tls_required &= ~(1 << stage); in nv50_program_update_context_state()
Dnv50_screen.h48 uint8_t tls_required; member