Searched refs:to_internalformat (Results 1 – 1 of 1) sorted by relevance
517 glw::GLenum to_internalformat = (n == 0) ? GL_RGBA8 : (n == 1) ? GL_RGBA32I : GL_RGBA32UI; in iterate() local525 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate()