Searched refs:total_verts_per_buffer (Results 1 – 1 of 1) sorted by relevance
601 unsigned total_verts_per_buffer = shader->primitive_boundary * in draw_geometry_shader_run() local613 total_verts_per_buffer * shader->num_invocations); in draw_geometry_shader_run()631 total_verts_per_buffer); in draw_geometry_shader_run()