Searched refs:translatedCode (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/tests/test_utils/ |
D | compiler_test.cpp | 69 std::string *translatedCode, in compileTestShader() argument 84 if (translatedCode) in compileTestShader() 86 *translatedCode = infoSink.obj.isBinary() ? kBinaryBlob : infoSink.obj.c_str(); in compileTestShader() 101 std::string *translatedCode, in compileTestShader() argument 107 translatedCode, infoLog); in compileTestShader() 152 std::string *translatedCode, in compileWithSettings() argument 156 compileOptions, translatedCode, infoLog); in compileWithSettings()
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D | compiler_test.h | 32 std::string *translatedCode, 40 std::string *translatedCode, 98 std::string *translatedCode,
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/external/angle/src/tests/compiler_tests/ |
D | EmulateGLDrawID_test.cpp | 30 std::string translatedCode; in CheckCompileFailure() local 34 SH_VARIABLES, &translatedCode, &infoLog); in CheckCompileFailure()
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D | EmulateGLBaseVertexBaseInstance_test.cpp | 30 std::string translatedCode; in CheckCompileFailure() local 34 SH_VARIABLES, &translatedCode, &infoLog); in CheckCompileFailure()
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D | DebugShaderPrecision_test.cpp | 1072 std::string translatedCode; in TEST() local 1077 shaderString, &resources, 0, &translatedCode, &infoLog)); in TEST()
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