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Searched refs:ubo_index (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c294 int ubo_index = !nir->num_uniforms; in zink_shader_create() local
311 ret->bindings[ret->num_bindings].index = ubo_index++; in zink_shader_create()
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp3914 GLuint ubo_index = glGetUniformBlockIndex(program.get(), "UBO"); in TEST_P() local
3915 ASSERT_NE(ubo_index, GL_INVALID_INDEX); in TEST_P()
3916 glUniformBlockBinding(program.get(), ubo_index, 5); in TEST_P()
/external/mesa3d/src/amd/llvm/
Dac_nir_to_llvm.c3836 LLVMValueRef ubo_index = ctx->abi->load_ubo(ctx->abi, 0, 0, false, ctx->ac.i32_0); in get_bindless_index_from_uniform() local
3839 ac_build_buffer_load(&ctx->ac, ubo_index, 1, NULL, offset, NULL, 0, 0, true, true); in get_bindless_index_from_uniform()