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Searched refs:unclamped (Results 1 – 6 of 6) sorted by relevance

/external/tensorflow/tensorflow/lite/kernels/internal/reference/
Dquantize.h44 int32_t unclamped = in AffineQuantize() local
47 int32_t clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
/external/skia/dm/
DDM.cpp1252 bool unclamped = false; in Run() local
1253 for (int y = 0; y < pm.height() && !unclamped; ++y) in Run()
1254 for (int x = 0; x < pm.width() && !unclamped; ++x) { in Run()
1260 unclamped = true; in Run()
/external/mesa3d/docs/_extra/specs/
DMESA_texture_signed_rgba.spec135 appear as expected with unclamped signed components as a result
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/mme/
Dcom9097.mme504 * arg = clamp value (0 means unclamped). clamped means just 1 written value.
/external/tensorflow/tensorflow/lite/kernels/internal/optimized/
Doptimized_ops.h6929 const int32 unclamped = in AffineQuantize() local
6931 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
6987 const int32 unclamped = in AffineQuantize() local
6989 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
7043 const int32 unclamped = in AffineQuantize() local
7045 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
/external/mesa3d/docs/gallium/
Dscreen.rst97 outputting unclamped vertex colors from a vertex shader. If unsupported,
103 If both clamped and unclamped CAPs are supported, the clamping can be