Searched refs:unclamped (Results 1 – 6 of 6) sorted by relevance
/external/tensorflow/tensorflow/lite/kernels/internal/reference/ |
D | quantize.h | 44 int32_t unclamped = in AffineQuantize() local 47 int32_t clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
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/external/skia/dm/ |
D | DM.cpp | 1252 bool unclamped = false; in Run() local 1253 for (int y = 0; y < pm.height() && !unclamped; ++y) in Run() 1254 for (int x = 0; x < pm.width() && !unclamped; ++x) { in Run() 1260 unclamped = true; in Run()
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_texture_signed_rgba.spec | 135 appear as expected with unclamped signed components as a result
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/mme/ |
D | com9097.mme | 504 * arg = clamp value (0 means unclamped). clamped means just 1 written value.
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/external/tensorflow/tensorflow/lite/kernels/internal/optimized/ |
D | optimized_ops.h | 6929 const int32 unclamped = in AffineQuantize() local 6931 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize() 6987 const int32 unclamped = in AffineQuantize() local 6989 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize() 7043 const int32 unclamped = in AffineQuantize() local 7045 const int32 clamped = std::min(std::max(unclamped, min_val), max_val); in AffineQuantize()
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/external/mesa3d/docs/gallium/ |
D | screen.rst | 97 outputting unclamped vertex colors from a vertex shader. If unsupported, 103 If both clamped and unclamped CAPs are supported, the clamping can be
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