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Searched refs:uniformAddress (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.hpp74 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
75 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int &offset);
DPixelProgram.hpp76 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
77 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
DVertexProgram.cpp826 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::VertexProgram
838 …RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int &offs… in uniformAddress() function in sw::VertexProgram
840 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress()
850 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant()
882 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant()
900 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()
924 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant()
925 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant()
926 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant()
927 c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index3), 16); in readConstant()
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DPixelProgram.cpp1026 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::PixelProgram
1038 …RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offse… in uniformAddress() function in sw::PixelProgram
1040 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress()
1050 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant()
1082 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant()
1099 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()
1123 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant()
1124 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant()
1125 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant()
1126 c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index3), 16); in readConstant()
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